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We had three goals for Version 3
After completing the trial and error phase in the past two versions, we finally settled down. In this version, we aimed to solidify the base of E2E for our future versions to be built upon a strong foundation. Continue on to read about the good, the bad and everything that went down in this version!
Time for a quiz
YouTube Session!
Version 3 kicked off on 27 September with a warm-up week where we eased the students back into their learning mode after close to a month of breakthrough gamified learning methods! Once they tested the waters, we officially started the teaching on 4 October.
This time around, instead of just versions, we also implemented โcyclesโ within this version, essentially a term within a semester. This was so that volunteers would have a shorter commitment period but also for us to realistically break down bigger goals to fit a shorter timeline.
Class with a Squid Game twist